![]() This loading is less efficient due to having to extract the zips every time, and occurs before regular loading starts, so be aware that song loading may slow down if you have a large amount of zips in the folder.If any songs are successfully loaded from the Cache folder, they will show up within a "Cached WIP Maps" LevelPack next to the WIP Maps pack.Attempting to load any songs found within the Cache folder.Extracting the zips to the Cache folder inside of a folder of the same name of the zip.Clearing the Beat Saber_Data/CustomWIPLevels/Cache folder of all files.You can place Zip files in Beat Saber_Data/CustomWIPLevels and whenever SongCore Loads songs it will attempt to handle them in the following way.This is recommended if you are either making the map yourself or testing someone else's map You can place songs in the Beat Saber_Data/CustomWIPLevels folder instead to place them in the WIP Maps song pack and have them only be playable in practice mode. ![]() The song files must be in the root of the song folder, and not within a subfolder.Custom Song folders go in Beat Saber_Data/CustomLevels.The Settings for SongCore can be found in the UserData/SongCore Folder, or in game in the Mod Settings section of the main menu.A plugin for handling custom song additions in Beat Saber.
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